Waylon Brinck - Older Art and Other Works
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On this page you will find a collection of older professional work, along with some side projects and other interesting stuff.
![]() (2011) I created this environment to familiarize myself with new features of the Unreal Development Kit. I created all elements of the scene (modeling, texturing, lighting, post process, shaders, layout). ![]() (2007) I was Lead Artist on Medal of Honor: Airborne. This is a promotional shot from a scene in which I was heavily involved. ![]() (2007) In-game screenshot from Medal of Honor: Airborne. I closely directed the creation of this scene, and also created a lot of the environment textures and shaders. ![]() (2008) MOH:Airborne multiplayer level "Heraklion". (Image re-captured in the updated Medal of Honor renderer.) I was lead artist on this level, and involved in all of the rendering upgrades. ![]() Besides art, I have a strong interest in all aspects of game development. Click the above image for one of my side-projects, a flash game I created from scratch (most notably the design and programming - note that it's at roughly a "Tech Demo" stage, all assets are temp.) ![]() I've created numerous training resources over the years, many of which have gained wide recognition: ![]() I'm an avid photographer. My work varies between photography-as-art and photography-as-reference. (Click the image for my photo page) ![]() (2004) "Bunchies" creature model and rig (based on the concept by Aaron St. Goddard). ![]() (2004) Industrial environment. Fully modeled, textured, and lit by me in 3ds Max. ![]() (2003) I was the sole artist on Vendetta Online, an MMO space shooter. This is some concept work and modeling from that project. Back to Portfolio waylonb@gmail.com   |   Curriculum Vitae |